I'm a 3D character artist with extensive experience creating both stylized and realistic models, textures, and materials. I have a wide array of skills including digital sculpting, high- and low-poly modeling, and stylized and realistic texturing/shading.
I am currently working at Magnopus.
3D Character Artist - Marvel's Spider-Man
Responsibilities:
Create exciting new versions of iconic characters from the Spider-Man comics using modern high-end modeling, texturing, and shading techniques
Give feedback and work with other developers in a variety of disciplines to develop high-quality shaders and texturing techniques for characters
Use a wide array of tools including Modo, Maya, Marvelous Designer, and Substance Painter along with proprietary in-house scripts and plugins to integrate characters into Insomniac Games' next-gen game engine
Use and refine high-resolution 3D scan data from multiple vendors to create cutting-edge visuals for NPCs and civilian models
Character Artist - Rust
Responsibilities:
Create concepts and 3D models of player-wearable items
Adjust and augment existing pipeline with new art assets
Utilize Unity 5's PBR shading system along with Marvelous Designer and other tools to create high-quality character clothing
Character Artist - Deuce
Responsibilities:
Create style and tech guidelines for stylized characters
Develop and execute procedures for rapid character construction
Create various stylized 3D characters from scratch
Responsibilities:
Optimize and retopologize Ratchet and Clank film assets for in-game cinematics and playable sections
Set up baking solutions for optimizing texture space, and bake multiple (up to 70+ per character) 4k textures down to single 2k sheets
Work remotely with art director and character artists to create models and textures optimized for Playstation 4 console
Associate Character Artist - Champions Online
Responsibilities:
Work with concept and effects artists to create appealing and original 3D characters and vehicles
Find weaknesses in existing character art and pipeline and remedy them with more effective workflows and stronger art
Design and implement high-quality costumes and characters to fit with a large library of existing assets
Associate Character Artist - Neverwinter
Responsibilities:
Supervise, implement, and maintain quality of 3D outsourcing assets
Create high-quality characters, creatures, and armor for player characters, NPCs, and boss encounters
Work with producers to ensure launch and post-launch content arrives on time and is up to quality standards
3D Artist - Heroes of Newerth
Responsibilities:
Work with concept artists to create high-quality in-game assets
Model, sculpt and texture high- and low-poly assets for baking and in-game use
Define visual gameplay elements while maintaining consistent style between characters and environments
Refine existing character and environment assets to fit more closely with updated design goals
3D Artist - Strife
Responsibilities:
Work with concept artists to develop and implement a distinctive visual style
Create high-quality character and environment assets that serve game design goals